A mysterious narrative puzzle-platformer
Trade your life. Uncover the truth.
A prince has disappeared. Explore a colorful kingdom, solve puzzles, face rhythm-based bosses and piece together a story that may not be what it seems.
01
The Kingdom
A beautiful world that feels strangely wrong.
A mysterious child is entrusted with finding a missing prince. Accompanied by the Eye, explore the Royal Forest, the Mushroom World and the Forbidden Cave.
SelkoMadd combines hand-drawn 2D artwork with 3D level geometry, layered parallax and carefully crafted lighting to create a side-scrolling world with depth.
02
Risk / Reward
Your life is your key.
Trade part of your health for magical blocks. The cost makes the journey harder, but opens otherwise unreachable places - and gives you more opportunities to uncover the kingdom's hidden lore.
03
Rhythm & Bosses
Boss encounters built around music.
SelkoMadd's boss encounters mix rhythm, timing and relentless motion. Music is not decoration: it drives the identity and intensity of each confrontation.
More than ten original tracks in the demo. The full game explores jazz, metalcore, techno, classical and more - composed in-house by the team.
05
A Story to Reconstruct
The truth is not simply told to you.
Fragments of lore are scattered throughout the kingdom. Find them, connect them and question what you think you understand.
Something is wrong.
06
In-game Gallery
Explore the first glimpse of the kingdom.
Made by two
Every part of SelkoMadd is built in-house.
Ackermiam and InnerSun create the code, game systems, artwork, music, sound design, shaders and technology behind SelkoMadd.
Three.js + WebGPU
A custom game technology built with web technologies.
MaddStudio develops its own gameplay architecture, physics, entities, shaders, lighting, save system, audio systems and more on top of Three.js and WebGPU.
“We want to show that web technologies can be used to create rich, ambitious and expressive games.”
The Demo
The entire first level. Around 40 minutes of mystery.
The demo introduces the child, the Eye, magical blocks, environmental puzzles, rhythm-based boss encounters and the first fragments of SelkoMadd's story.
07
Press Assets